Linking Textures To Specific Missions
A new parameter Type of Terrain has been added to the Environment section of the Mission Builder. This parameter can be used to link the mission to one of 99 different landpXX.pcx files. Missions created prior to TSHv3 and missions that use "00" as the parameter value will use the landpal.pcx file as the terrain texture, ensuring compatibility with all existing missions. This also means that missions not created with specific terrain textures will use the generic texture for each theater. Missions that use "01" through "99" as the parameter value will use the landpXX.pcx file, where "XX" is the parameter value. For example, inputting "05" as the parameter value and saving the mission would result in a Late Autumn terrain when the mission is loaded, because landp05.pcx is the Late Autumn unified landpal file. Inputting "38" as the parameter value and saving the mission would result in one of two things happening:
- If landp38.pcx exists in the \Ncape or \Iraq folders, depending on the mission, that terrain would be present when the mission is loaded. Landp38.pcx is not a file included with TSHv4.
- If landp38.pcx does not exist, the terrain will revert to landpal.pcx (the generic terrain).